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NPC Generator

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Advanced [show]


Bernard Huxley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long auburn beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful slaver made him what he is. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Bernard Huxley, Male Human Monk 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp. Golden pearl (80 gp). Bloodstone (50 gp). Rose (50 gp).


Social Check DCs


Arnold Dayton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and brown handkerchief worn on his left side, and carries pickaxes. He keeps his silver hair in a flapper bob. His blue eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Expand his business; and an old rival family wants him found

Ideals: Fighting. Flaws: Depressed. Bonds: Enemies, Adventurer, Job, Family. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Arnold Dayton, Male Human Druid 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 600 gp.


Social Check DCs


Roger Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is heavily combed to the left. His eyes are amber and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Insane, Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Shelby, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 1 Average lock.


Social Check DCs


Manfred Denholm, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear violet clothing when he does not wear armor. His brown hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Servant and found it very stressful. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Servant and was forced into it by his family; and he'd like to take his coworkers down a peg

Flaws: Disease, Insomniac. Bonds: Attractive, Job, Family. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Manfred Denholm, Male Human Bard 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)11 (+0) 17 (+3)6 (-2)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 30000 cp. Chalcedony (30 gp).


Social Check DCs


Balimaar Redfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying white hair a little too much giving a sharp white color. His brown eyes peer out from beneath his deerstalker tan hat.

Personality: Always inclined to offer people food he seems plenty friendly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Job. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Redfield, Male Human Bard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Medicine +3, Nature +6
Senses Passive Perception 10
Languages Common, Terran, Orc, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 400 gp.


Social Check DCs

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