Don Prescott, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. He wears his brown hair up in a very large beehive style do. He has a dull look in his violet eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the west to a Mortician, Don learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Disciplined, Optimist, Fighting. Bonds: Attractive, Job, Enemies. Occupation: Mortician
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 34 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1000 gp. 1 Minor magic item.
Gerald Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. He has wavy black hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot resist a sob story and will often dote over anyone who has one.
History: Gerald hails from a village terrorized by brigands. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A deep hatred of brigands.
Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Enemies. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 12000 cp.
Lance Hayley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His red hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 900 sp.
Raymond Dumph, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears an entirely tan suit with blue socks and a vest with buckled shoes. His hair, while still mostly blonde, has prominent grey streaks. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He struck the Detective job and began his own company from there.
Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job
Flaws: Disease. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Detective
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Chrysoberyl (130 gp).
Roger Heiser, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His red hair is thinning but still full. His skin is flawless and his green eyes scan people very quickly.
Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Sculptor profession.
History: Born to a Sculptor, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 12 years.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Poor, Slave. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 26000 sp. A roughly beaten golden orb (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
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