Balimaar Breeden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Sellsword does. His black hair is cut jaggedly and amateurishly. His amber eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.
History: Balimaar hails from a village terrorized by drow. A gifted student he started as a Assassin, but he got bored and became a Sellsword. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he has passion for adventuring and risk
Flaws: Fearful, Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Chain shirt. 1 Chain shirt.
Aldous Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He is portly but not overly obese. He wears a deerstalker hat to cover his moderate length black hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.
History: Aldous was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Sculptor for hire.
Motivation: He wants to get laid; and he has a crush on the local armorer
Ideals: Impeccable, Persistence. Bonds: Job, Military, Has a crush. Occupation: Sculptor
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 11000 cp.
John Fidget, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). He has styled his red hair well, parting it to the left. His hazel eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: He desires power and/or immortality.
Ideals: Optimist. Bonds: Adventurer, Rich, Nature. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Banded mail. 1 Half-Plate.
Simon Moreno, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a simple yellow robe with tan stripes complete with hood. He wears a colorful flower in his black hair. His eyes are gray and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Miller business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Infernal, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Trey Washington, Male Human [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his sickle. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a wide-brimmed hat to cover his moderate length brown hair. His half smiles and blue eyes are beguiling and draw you in.
Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of illithids once and for all.
History: Born in the north to a Banker, Trey learned a great deal about his mother's area of expertise. A gifted student he started as a Sage, but he got bored and became a Banker. He inherited the family business which he has now maintained for 12 years.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Bonds: Attractive, Enemies, Job, Family. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Gnome, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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