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Odo Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. He wears a top hat to cover his moderate length white hair. His ears are large.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Enemies, Rich, Nature. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Odo Sutherland, Male Human Adept 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)17 (+3) 15 (+2)16 (+3)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 48000 sp.


Social Check DCs


Conrad Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. His hair, while still mostly white, has prominent grey streaks. He has a dull look in his hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Dyer, Conrad learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and to be a weaver again

Ideals: Philantrophist, Logical. Bonds: Attractive, Job, Adventurer. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Conrad Hamilton, Male Human Bard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 14 (+2)15 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 16000 cp. 1 Darkwood Shield. 1 Masterwork Light steel shield.


Social Check DCs


Ernest Barclay, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His hair is long and chestnut with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in hammer use. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Adventurer, Enemies. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Ernest Barclay, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 7000 cp. Smoky quartz (70 gp).


Social Check DCs


Tim Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a fancy green suit. Beneath his clothing is a huge mess of scar tissue. His blonde hair has been sun bleached extensively. This amber eyed easterner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Slave, Family, Military. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Tim Pinkerton, Male Human Wizard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)11 (+0) 8 (-1)18 (+4)
Skills Persuasion +6, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Theobald Beverly, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears baggy black pantaloons and a yellow scarf. His hair is chestnut and curly. His eyes are a pleasant amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of illithids; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Adventurer, Enemies. Occupation: Scribe

Voice: Soothing and warm

Attributes [hide]

Theobald Beverly, Male Human Barbarian 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)13 (+1) 11 (+0)14 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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