Raymond Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His hair is red and curly. His green eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the south. Raymond was born on a far southern plains where he grew up under the tutelage of his mother, an expert Mayor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Insane, Antagonistic. Bonds: Attractive, Has a crush, Immigrant. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 11 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 6 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1000 gp. Jasper (30 gp). 1 Minor magic item. 1 Minor magic item.
Lewis Winterbourne, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His childhood dream was to be a Bather, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Artistic. Bonds: Has a crush, Adventurer, Job. Occupation: Ploughman
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 10000 cp. 1 Minor magic item.
Alex Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is cut close to his head. He has several tiny sapphire earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. After coming to the age of reason, Alex took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Courier
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 pp. 1 Minor magic item.
Everard Staurheim, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and white with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His gray eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He dropped out of school before completing his studies. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he's attracted to the pc
Ideals: Optimist, Logical. Flaws: Sensitive. Bonds: Adventurer, Has a crush. Occupation: Gardener
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Tim Benson, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. He has a hunchback. His white hair and beard is wavy and long. He has gleaming, smiling amber eyes.
Personality: He likes to make people angry or surprised. Tim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Tim lived on a farm with his mother, near the main road leading to a nearby town. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Tim began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by drow. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Doesn't want to be a Beggar and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family, Enemies. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item.
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