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NPC Generator

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Advanced [show]


Norman Badger, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting red shirt and pants. He has dyed his greying black hair a little too much giving a sharp black color. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. In the meantime he has taken over work as a Knight and occasionally as a mercenary.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Selfish. Bonds: Adventurer, Nature, Job. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Norman Badger, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs


Kyle Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He has a slight overbite and is overall scrawny. He keeps his golden hair in a flapper bob. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the north. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: The child of northern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Pacifist. Bonds: Family, Immigrant, Rich. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Kyle Brownrigg, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Violet garnet (1600 gp). Star ruby (500 gp). Azurite (9 gp).


Social Check DCs


Henry Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, green shirt, and black tie. He is portly but not overly obese. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: Henry was born the youngest of three triplets. He was an apprentice working in his father's forge. He has achieved small success as a Map Maker.

Motivation: Sabotage a competitor; and doesn't want to be a map maker and was forced into it by his family

Flaws: Insane, Fearful. Bonds: Attractive, Family, Job. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Henry Tyndall, Male Human Paladin 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills Persuasion +2, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp. Black pearl (1500 gp).


Social Check DCs


Hugh Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is typically in his Banker uniform. His silver hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Hugh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Banker and found it very stressful. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Passionate, Gifted. Bonds: Job, Attractive, Family. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Hugh Pinkerton, Male Human Commoner 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 7 (-2)16 (+3)
Skills History +4, Insight +0
Senses Passive Perception 8
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trym Coombs, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a hunchback. His white hair is cut jaggedly and amateurishly. His green unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: He was born in a small island village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: To reunite with his absent father; and doesn't want to be a miner and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Nature, Family. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Trym Coombs, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 13 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 35000 sp. Lapis lazuli (12 gp). Fire opal (600 gp).


Social Check DCs

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