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Advanced [show]


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tight fitting clothing which further accentuates his frame. His white hair is cut jaggedly and amateurishly. This hazel eyed southerner is not easily forgotten.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments

History: He got into the Interpreter business at a young age. Cursed with a spirit at a very young age, Arnold has worked very hard to control his curse. He struck the Interpreter job and began his own company from there.

Motivation: To be a Doctor again; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Arnold Branson, Male Human Ranger 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills Athletics +6, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Draconic, Infernal
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp. Moss agate (11 gp). Fiery yellow corundum (600 gp).


Social Check DCs


Thomas Copeland, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. He keeps his long chestnut hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and a strong sense of loyalty to human people

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Poor, Religious. Occupation: Stylist

Voice: Farmer accent

Attributes [hide]

Thomas Copeland, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Home, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. He has a black handlebar mustache and slicked back black hair. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered painting. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Philantrophist, Entrepeneur, Artistic. Bonds: Guardian. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Tim Home, Male Human Ranger 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)18 (+4) 11 (+0)11 (+0)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Terran, Goblin, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Large well-done wool tapestry (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs


Simon Garrick, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a tight fitting black shirt and pants. His brown hair is cut short. He has several tiny sapphire earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Flaws: Antagonistic, Fearful, Mundane. Bonds: Rich, Family. Occupation: Cook

Voice: Complex vocabulary, royal

Attributes [hide]

Simon Garrick, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a brown suit, white shirt, and tan tie. His long blonde hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Shy, Racist. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Mori, Male Human Warrior 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)18 (+4) 11 (+0)14 (+2)
Skills Arcana +7, Insight +3
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Halfling, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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