Drogo Wallace, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is black, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 15 years.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Attractive, Job. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 15000 cp.
Everard Harley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a top hat to cover his moderate length chestnut hair. His amber unseeing eyes seem to look past you.
Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Gardener in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Disease, Insane. Bonds: Job. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Wymar Ashton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Wymar's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Wymar and his spouse have recently divorced.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Military, Religious. Occupation: Gardener
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Solomon Alton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep pastel leather and dull green iron scale mail. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Impeccable, Logical. Flaws: Antagonistic. Bonds: Slave. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Elven, Giant, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item.
William Bentham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, tan cloak. His black hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and green eyes are beguiling and draw you in.
Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He also has developed a complete distrust of the Painter profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He has set out to sabotage the competition.
Motivation: Expand his business; and money/treasure
Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Attractive, Job, Rich. Occupation: Barrister
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 1000 sp.
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