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NPC Generator

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Advanced [show]


Thomas Deighton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown costume with the symbols of luck on his torso. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast island. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Barrister for hire.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Passionate, Impeccable. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Thomas Deighton, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Charles Hayes, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, green shirt, and yellow tie. He carries with him a set of longswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of illithids once and for all.

History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting. Flaws: Insomniac. Bonds: Nature, Enemies, Mentor. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Charles Hayes, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 700 gp. Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He is bald on top and has large auburn tufts of hair around his ears. His gray eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Military, Nature. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Myerscough, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)12 (+1) 14 (+2)17 (+3)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1100 sp.


Social Check DCs


Godfrey Langdon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. He keeps his blonde hair in a pixie cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and retire the richest man in the south

Ideals: Opinionated, Gifted, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Godfrey Langdon, Male Human Adept 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 17 (+3)14 (+2)
Skills Arcana +6, Perception +6
Senses Passive Perception 16
Languages Common, Giant, Draconic, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is long and blonde with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His skin is flawless and his blue eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Soapmaker, who enjoyed hunting, Theodoric was taken on many hunting expeditions. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted, Philantrophist. Bonds: Attractive, Nature, Military. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Cromwell, Male Human Barbarian 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 11
Languages Common, Terran, Elven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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