Hunter Barclay, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky red painted plate armor. He has a red handlebar mustache and slicked back red hair. His eyes are green and catlike.
Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A powerful slaver made him what he is. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Mentor, Job. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 26000 sp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
Gomory Clayton, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His chestnut hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.
History: Gifted from a young age, Gomory studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Crown-heir. He became a Crown-heir soon after.
Motivation: To be a Blacksmith again; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Pacifist, Gifted. Flaws: Greedy. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 15000 cp. 1 Masterwork Common Ranged Weapon.
Kody Wharton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a habit of throwing himself into exceedingly dangerous situations.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Attractive, Immigrant. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Simon Rodney, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear black pants and tee shirts. He wears a deerstalker hat to cover his moderate length golden hair. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Cartwright profession.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 4 years later his spouse died after the birth of his son. Heartbroken, Simon never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Retire the richest man in the south; and many dire rats want him driven away
Ideals: Opinionated, Entrepeneur. Bonds: Job, In love, Enemies. Occupation: Fisher
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Gilbert Warwick, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tan armored body suit, with a simple red line shooting up and back down. He has a small bristly mustache and wavy auburn hair. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Optimist. Flaws: Shy. Bonds: Military, Job. Occupation: Layabout
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Infernal, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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