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NPC Generator

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Advanced [show]


Hugh Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a black scarf. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He has amber eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Joker. Flaws: Disease. Bonds: Enemies, Adventurer, Family. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Hugh Hallewell, Male Human Commoner 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)10 (+0) 16 (+3)16 (+3)
Skills Persuasion +5, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Gomory Eastoft, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). With bright silver hair and a scraggly beard. He has gleaming, smiling amber eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.

History: Gomory was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He then took over the family business and is one of the better Apothecary for hire.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Gifted. Bonds: Job, Family. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Gomory Eastoft, Male Human Cleric 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +6, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 1000 sp.


Social Check DCs


Roger Harper, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple yellow robe with brown stripes complete with hood. His black hair is matted, messy, and big. He has violet eyes and a yellow hat with a brown feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Roger Harper, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Carlton, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a grey coat with black slacks. He is portly but not overly obese. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his blue eyes.

Personality: He has always had a great fascination with Human culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Knight, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and human compassion

Flaws: Racist, Antagonistic, Insomniac. Bonds: Poor, Job. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Odo Carlton, Male Human Monk 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5

Possessions: 120 pp. Tourmaline (110 gp).


Social Check DCs


Arnold Wesley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He keeps his red hair in a pixie cut. He has hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Mentor, Adventurer. Occupation: Herbalist

Voice: Tuts and clicks tongue

Attributes [hide]

Arnold Wesley, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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