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Advanced [show]


Roger Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His blonde hair is knotted and matted. He has a dull look in his hazel eyes.

Personality: He acts crazy and hedonistic. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He wants to get laid; and he desires power and/or immortality

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Has a crush, Adventurer. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Roger Hadlee, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp. Jet (110 gp).


Social Check DCs


Charles York, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. His black hair is still thick. His violet eyes peer out from beneath his deerstalker grey hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Charles's father didn't care for him much, and the feeling was mutual. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: To pay off his debts; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Job, Debt. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Charles York, Male Human Warrior 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Peter Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He carries a battered shortbow and tarnished bastard sword as well. His long red hair reaches down to his waist. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Family. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Peter Kenley, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)15 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 4000 cp.


Social Check DCs


Balimaar Clayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting tan shirt and pants. His moppish brown hair is in a traditional bowl cut. His blue eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his son

Ideals: Joker. Flaws: Shy. Bonds: Religious, Family, Military. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Balimaar Clayden, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 80 pp.


Social Check DCs


Gomory Bradly, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Cartwright. He has a brown handlebar mustache and slicked back brown hair. His eyes are brown and beady.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of southern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and to unite with his brother

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Family. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Gomory Bradly, Male Human Cleric 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Insight +4, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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