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NPC Generator

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Advanced [show]


Alexandre Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his mother.

History: Alexandre was born in the north. At a young age he loved to build and create. He worked as a nervous Cook and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business.

Ideals: Entrepeneur, Persistence. Flaws: Shy. Bonds: Attractive, Job. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Alexandre Marlee, Male Human Druid 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp. Rich purple corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Hampton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy grey suit. He is an epitome of beauty. His long chestnut hair reaches down to his waist. His fierce brown eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Charles is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Charles studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his brother to traveling adventurers; and to get a good night's sleep

Ideals: Gifted, Entrepeneur. Flaws: Terse, Insomniac. Bonds: Attractive, Family. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Charles Hampton, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Henry Marley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a blue top hat and blue clothes. He has styled his auburn hair well, parting it to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Jeweler.

Motivation: He's looking for his big break; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Racist, Shy. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Henry Marley, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. White pearl (140 gp). Malachite (11 gp). Deep blue spinel (600 gp).


Social Check DCs


Alex Winchester, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear grey clothing when he does not wear armor. He sports a long silver beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing painting.

History: When he was but 6 years old his parents immigrated from the east. He has had some formal painting training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and to be a miller again

Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Alex Winchester, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)8 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


Geoffrey Addington, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. His eyes are likewise green. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Addington, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 8 (-1)11 (+0)
Skills Insight +1, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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