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NPC Generator

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Advanced [show]


Percival Royal, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is dressed in earthy colors with a black and red handkerchief worn on his left side. He keeps his black hair in a pixie cut. His eyes are brown and beady.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. In his 18th year, his parents were killed by a goblins raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many goblins want him driven away; and he has a crush on the local shoemaker

Flaws: Ugly, Insane, Mundane. Bonds: Enemies, Has a crush. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Percival Royal, Male Human Commoner 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Medicine +4, Performance +6
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Ernest Badger, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is white, silky, and of moderate length. His amber eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He has never given up on his dancing dream.

Motivation: He seems to be bored by most things.

Ideals: Logical, Artistic. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Ernest Badger, Male Human Cleric 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 1 Darkwood Shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Percival Lindsay, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His long brown hair reaches down to his waist. He has brown eyes and a grey hat with a tan feather.

Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Meet up once more with his childhood friend.

Ideals: Extrovert. Flaws: Shy. Bonds: Adventurer, Poor, Job. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Percival Lindsay, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 9 (-1)9 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Solomon Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is black, silky, and of moderate length. His violet eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small island village. He was an athlete and attended two major summer competitions. He never won. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted, Athletic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Solomon Westbrook, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 2000 cp.


Social Check DCs


John Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green tunic with blue highlights, and long yellow pants that bunch up around his shoes. He has a very tight haircut. His fierce amber eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Assassin in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, John never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Athletic, Passionate, Impeccable. Bonds: Job, Rich, In love. Occupation: Assassin

Voice: Whispers

Attributes [hide]

John Birkenhead, Male Human Sorcerer 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 4000 sp.


Social Check DCs

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