Geoffrey Alby, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is typically in his Miner uniform. His wide-brimmed hat is riddled with cuts and holes. His eyes are violet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Scribe, but he got bored and became a Miner. He used his abilities to travel the world and help people.
Motivation: To be a Scribe again.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 cp. 1 Thunderstones.
Hunter Tatum, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a large tan jacket. With bright blonde hair and a scraggly beard. He has gleaming, smiling green eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Actor business at a young age. His childhood dream was to be a Spy, but he was a colossal failure. He ran away from his former home and has been making his living as a Actor for the past few years.
Motivation: Further expansion of business.
Ideals: Athletic, Entrepeneur. Bonds: Job. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp. 1 Minor magic item.
Wymar Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. His moppish brown hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born in the west. In his 10th year, his parents were killed by a gnolls raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.
Motivation: Revenge.
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 3000 sp.
Gunter Carlyle, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a yellow vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair has been sun bleached extensively. His eyes are likewise amber.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: He wants revenge against brigands; and he is content
Ideals: Disciplined, Professionalism, Gifted, Artistic. Flaws: Ugly. Occupation: Junk Dealer
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Geoffrey Kendall, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time, and his gloved hand is found clutching a ceremonial dagger. His chestnut hair is greasy and uncared for. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Architect, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!