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Advanced [show]


Alex Alston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His hair is red and curly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Slave Trader and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Alex Alston, Male Human Paladin 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)16 (+3) 14 (+2)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Druidic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerard Harrington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky brown painted plate armor. His white hair is cut jaggedly and amateurishly. His fierce brown eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of goblins once and for all.

History: Gerard was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Attractive. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Gerard Harrington, Male Human Wizard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)5 (-3) 13 (+1)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Clare, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He is a Succubi in disguise. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Optimist. Bonds: Guardian, Adventurer. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Clare, Male Human Cleric 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 900 gp. Tiger eye turquoise (8 gp). Deep blue spinel (400 gp).


Social Check DCs


Solomon Braxton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a brown coat over a red low-cut shirt, and a Stetson hat upon his head. He has a small bristly mustache and wavy red hair. His gray eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Poor, Religious. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Solomon Braxton, Male Human Warlock 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 16 (+3)12 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 1000 sp.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears brown painted combat armor at almost all times. His hair is short and silver. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Tim Dumph, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)15 (+2) 7 (-2)13 (+1)
Skills Medicine +0, Religion +4
Senses Passive Perception 8
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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