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Advanced [show]


Gilbert Law, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. Gilbert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the north, but his parents moved at a very young age to the east. His family was turned out during the war. He and his family wandered north to less war torn lands. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, PTSD. Bonds: Poor, Family, Immigrant. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Gilbert Law, Male Human Sorcerer 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Athletics +2, Religion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 6000 cp.


Social Check DCs


William Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His white hair is knotted and matted. His ears are large.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: To unite with his brother; and money/treasure

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Rich. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

William Kensley, Male Human Cleric 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Celestial
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 500 gp. Sapphire pendant on gold chain (1700 gp). Sapphire pendant on gold chain (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Chain shirt. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Don Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. His silver hair is braided into rings. His green eyes are passionate and lively.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Further he is a bit of a stoner and is frequently out of it.

History: Don was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has set out to sabotage the competition.

Motivation: Many brigands want him driven away; and wants to open a new tavern

Flaws: Addict. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Don Graeme, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)7 (-2) 10 (+0)8 (-1)
Skills History +0, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He has moderate length brown hair. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Baker in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Baker job and began his own company from there.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Athletic. Flaws: Depressed, Mundane. Bonds: Attractive, Job. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Geoffrey Anderton, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 7 (-2)10 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Lapis lazuli (10 gp). Peridot (40 gp).


Social Check DCs


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is blonde and curly. His eyes are hazel and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.

History: He got into the Locksmith business at a young age. After coming to the age of reason, Ralf took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Locksmith.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Bonds: Poor, Job. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Shelly, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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