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NPC Generator

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Advanced [show]


Trym Trollope, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and blue handkerchief worn on his left side. His long golden hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: He wants revenge against illithids; and many illithids want him driven away

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Nature, Adventurer, Enemies. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Trollope, Male Human Commoner 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)11 (+0) 14 (+2)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Alexandre Cason, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey shirt with thin brown vertical stripes and tan pants. His chestnut hair has been sun bleached extensively. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Marshal and found it very stressful. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Gifted, Philantrophist. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre Cason, Male Human Wizard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Percival Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sellsword uniform. He carries with him a set of pickaxes on his belt, each one with a emerald on the hilt. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Sellsword.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Percival Hadlee, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 7 (-2)7 (-2)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aldous Gentry, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear white pants and tee shirts. His hair is cut close to his head. He has a dull look in his amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a desert tribe. Aldous was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Fortune-teller. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Nature, Immigrant. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Aldous Gentry, Male Human Sorcerer 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Randal Browning, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He carries a battered shortbow and tarnished longsword as well. His chestnut hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Mason, but he was a colossal failure. He now mingles about in high society.

Motivation: Wants a kiss; and sabotage a competitor

Ideals: Fighting, Logical. Bonds: Job, Nature, Rich, Has a crush. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Randal Browning, Male Human Commoner 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 45 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)18 (+4) 14 (+2)12 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Ignan, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4

Possessions: 1000 gp.


Social Check DCs

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