Gilbert Compton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair has been sun bleached extensively. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his father.
History: Gilbert was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gilbert took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father; and to prove his worth to the world
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Nature. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Roger Middleton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his shortspear. His brown hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He has never given up on his poetry dream.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Artistic. Flaws: Insane. Occupation: Stylist
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Odo Harper, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red hair and beard is wavy and long. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Locksmith business at a young age. A gifted student he started as a Bricklayer, but he got bored and became a Locksmith. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Ugly, Depressed, Hedonist. Bonds: Job. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Oakley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his white hair up. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: His religion dominates his actions.
Flaws: Antagonistic. Bonds: Religious, Mentor, Slave. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Gerard Snowdon, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. He has a very tight haircut. He has a dull look in his brown eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A powerful slaver made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Map Maker for hire.
Motivation: A deep hatred of goblins; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Job, Mentor, Family, Enemies. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Golden yellow topaz (500 gp). Chrysoberyl (50 gp). Black pearl (500 gp). Golden yellow topaz (500 gp). 1 Antitoxin. 1 Holy water. 8 Acid flasks. 3 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
