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NPC Generator

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Advanced [show]


Dean Shelby, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, green shirt, and violet tie. He carries with him a set of flails, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His blonde hair is knotted and matted. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Adventurer, Dean learned a great deal about his father's area of expertise. While studying, he fell in love. They married and had a son. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Ideals: Fighting, Justice. Bonds: Family, Job, In love. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Dean Shelby, Male Human Rogue 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp. Black pearl (1600 gp). Aquamarine (1600 gp). Obsidian (13 gp). Tourmaline (80 gp).


Social Check DCs


Godfrey Livingstone, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his nunchaku always slung over his shoulder. He wears a broad hat to cover his moderate length chestnut hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Jeweler and found it very stressful. He has been saving his money to try and buy his sister's freedom.

Motivation: To prove his worth to the world; and expand his business

Ideals: Optimist. Flaws: Sensitive, Impulsive. Bonds: Family, Job. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Livingstone, Male Human Commoner 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)16 (+3) 9 (-1)13 (+1)
Skills Arcana +6, Performance +4
Senses Passive Perception 9
Languages Common, Infernal, Abyssal, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Body Guard. His auburn hair is heavily combed to the right. His amber eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Server, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: To be a Server again; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Job, Immigrant, Poor, Attractive. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Patrick Sydney, Male Human Warrior 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Cason, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is auburn and curly. His brown eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also hits on women, regardless of circumstances.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Beggar mother left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He would like to get married and retire; and he has a crush on the local beggar

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Has a crush, Military. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

John Cason, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)17 (+3) 11 (+0)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 30 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a yellow shirt with thin red vertical stripes and pastel pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Justice, Persistence. Flaws: Insane. Bonds: Religious, Mentor. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Drogo Staurheim, Male Human Monk 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)6 (-2) 14 (+2)10 (+0)
Skills Religion +0, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Amethyst (100 gp). Coral (100 gp). Amethyst (100 gp).


Social Check DCs

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