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Advanced [show]


Hubert Weld, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His whole body is exceptionally muscular. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful, Disease. Bonds: Rich, Immigrant, Attractive. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Hubert Weld, Male Human Paladin 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills History +6, Performance +5
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Kent, Male Human [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. He carries a battered lance and tarnished flail as well. His chestnut hair is cut short. His amber eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Mason. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born to loving parents in a slum to the east. A gifted student he started as a Interpreter, but he got bored and became a Mason. By chance he met his brother recently and the two have been together since.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and to reunite with his absent father

Ideals: Fighting, Artistic. Bonds: Job, Family, Poor. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Arnold Kent, Male Human Warrior 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 17000 cp. 1 Silver holy symbol. 1 Spyglass. 1 Good lock.


Social Check DCs


Drogo Oakes, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his white hair down. He is baby faced.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He feels threatened by others; and many brigands want him driven away

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Adventurer, Job. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Oakes, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 10 (+0)7 (-2)
Skills Arcana +4, Performance +0
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Nicholas Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his golden hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Tailor business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Rich, Job. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Nicholas Nash, Male Human Paladin 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)18 (+4) 15 (+2)9 (-1)
Skills Arcana +7, Athletics +3
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Giant, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Old masterpiece painting (900 gp).


Social Check DCs


Charles Milton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His hair is brown and curly. His eyes are violet and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and money/treasure

Ideals: Justice. Flaws: Shy. Bonds: Rich, Adventurer, Enemies. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Charles Milton, Male Human Ranger 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp.


Social Check DCs

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