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NPC Generator

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Advanced [show]


Henry Byron, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish silver hair is in a traditional bowl cut. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Ugly, Insane, Fearful. Occupation: Courier

Voice: Cold and demanding tone

Attributes [hide]

Henry Byron, Male Human Monk 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Tim Reid, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man wears an entirely blue suit with red socks and a vest with buckled shoes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed easterner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. When Tim reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Bricklayer job and began his own company from there.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Tim Reid, Male Human Aristocrat 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)16 (+3) 13 (+1)5 (-3)
Skills Acrobatics +5, Persuasion -1
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 500 sp.


Social Check DCs


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears black leather gloves, a black jacket, and tight pants. His hair is black and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Architect, but he got bored and became a Slave Trader. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Expand his business.

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Job, Mentor. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Mitchell, Male Human Commoner 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Aldous Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He sports a flattop hair cut. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He invites people to come help in his community garden.

History: He was born in a small mountains village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Sculptor job and began his own company from there.

Motivation: To clean up the streets; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Job, Nature, Guardian. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Aldous Kinsley, Male Human Fighter 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)9 (-1) 12 (+1)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Freshwater pearl (15 gp).


Social Check DCs


Theobald Tindall, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries with him a set of shortspears on his belt, each one with a aquamarine on the hilt. He keeps his long silver hair kept up in a rat tail. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theobald's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Theobald Tindall, Male Human Aristocrat 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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