Ernest Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a robe, a symbol of luck around his neck, and a longbow on his belt. He keeps his black hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.
History: Born to a Unemployed, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Athletic, Justice. Bonds: Religious, Poor. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Gerald Law, Male Human [Permalink]
Personal [hide]
Description: He wears a red tunic with white highlights, and long tan pants that bunch up around his shoes. His hair is cut close to his head. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Meet up once more with his childhood friend; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Antagonistic. Bonds: Adventurer, Poor, Enemies, Debt. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 16 (+3) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Giant, Druidic
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Roger Kinsley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his white hair well, parting it to the left. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: The child of a Apothecary, who enjoyed hunting, Roger was taken on many hunting expeditions. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his singing dream.
Motivation: To end his boredom; and he is content
Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Jocelyn Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. His silver hair is singed and shortened. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Disciplined, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Gardener
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: Just what you see.
Frederick Shelley, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat, and sports empty pouches on his belt. His brown hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Merchant profession.
History: Frederick was born in the north. At a young age he loved to build and create. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.
Motivation: To prove his worth to the world; and expand his business
Ideals: Persistence, Gifted. Flaws: Shy, Impulsive. Bonds: Job. Occupation: Baker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Sapphire pendant on gold chain (600 gp). Solid gold idol (700 gp). 1 Masterwork Common Melee.
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