Chad Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He prefers to wear white pants and tee shirts. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Chad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Persistence, Optimist, Gifted, Entrepeneur. Flaws: Insane. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2400 sp.
Kyle Bradly, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. He has black hair. He has a tattooed face.
Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Philantrophist. Flaws: Depressed, Impulsive. Bonds: Rich, Slave. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 11000 sp. 1 Minor magic item.
Everard Copeland, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His chestnut hair is knotted and matted. His blue eyes are slightly larger than normal.
Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Artistic, Philantrophist. Flaws: Disease, Secretive. Bonds: Adventurer. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 5 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 2700 sp.
Adelard Ramsey, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear flannel. He wears his chestnut hair up. His ears are large.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He left for the north, certain he would find work there.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is currently in port desperately looking for someone to get him out
Ideals: Passionate, Joker. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Mason
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp.
Gomory Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Fisher does. His red hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his small grey hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of men and trembles around them
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Athletic. Flaws: Shy. Bonds: Job, Rich, Enemies. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
