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NPC Generator

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Advanced [show]


Chad Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He prefers to wear white pants and tee shirts. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Chad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Persistence, Optimist, Gifted, Entrepeneur. Flaws: Insane. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Chad Wentworth, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Kyle Bradly, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. He has black hair. He has a tattooed face.

Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Philantrophist. Flaws: Depressed, Impulsive. Bonds: Rich, Slave. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Bradly, Male Human Aristocrat 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)9 (-1) 12 (+1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His chestnut hair is knotted and matted. His blue eyes are slightly larger than normal.

Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Artistic, Philantrophist. Flaws: Disease, Secretive. Bonds: Adventurer. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Copeland, Male Human Ranger 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)5 (-3) 10 (+0)12 (+1)
Skills Athletics +4, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2700 sp.


Social Check DCs


Adelard Ramsey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear flannel. He wears his chestnut hair up. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He left for the north, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is currently in port desperately looking for someone to get him out

Ideals: Passionate, Joker. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Adelard Ramsey, Male Human Rogue 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 10 (+0)7 (-2)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Gomory Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Fisher does. His red hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his small grey hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of men and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Athletic. Flaws: Shy. Bonds: Job, Rich, Enemies. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Carlisle, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 20000 cp.


Social Check DCs

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