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NPC Generator

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Advanced [show]


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is slicked back into a classic pompadour. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Mayor in town.

History: He was born several months after his father was called into army service. A gifted student he started as a Masseuse, but he got bored and became a Mayor. He has drifted from career to career and currently works as a Mayor.

Motivation: To reunite with his absent father; and regain custody of his daughter

Bonds: Immigrant, Family, Job, Military. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Lewis Hallewell, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Drogo Nash, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. He wears his hair in dreadlocks. His amber unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 7 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found

Flaws: Ugly, Disease, Insane, Shy. Bonds: Poor, Immigrant. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Drogo Nash, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Cory Alston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and silver. His violet eyes are passionate and lively.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the west. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better trade route.

Motivation: He uses money and sex appeal to get what he needs; and obtaining odd cultural human artifacts is his passion

Bonds: Attractive, Adventurer, Immigrant, Nature, Rich. Occupation: Armorer

Voice: American accent

Attributes [hide]

Cory Alston, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 17 (+3)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 1 Average lock. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


Diggory Coombs, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.

History: Born in the west his family was never financially stable. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Debt. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Diggory Coombs, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Wymar Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears blue cloth garments or leather armor. He keeps his silver hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up axe and armor he uses now. He inherited the family business which he has now maintained for 5 years.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Flaws: Shy. Bonds: Attractive, Job, Military, Nature. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Wymar Eastoft, Male Human Bard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs

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