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NPC Generator

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Advanced [show]


Patrick Ashton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is generally well dressed albeit a few years behind the times. His auburn hair is heavily combed to the left. He has amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 11th year, his parents were killed by a giants raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Ashton, Male Human Expert 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Intimidation +6, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Don Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet costume with the symbols of magic on his torso. His black hair is lengthy. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the west. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Optimist. Bonds: Attractive, Adventurer, Poor, Slave. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Don Marleigh, Male Human Bard 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)9 (-1) 12 (+1)6 (-2)
Skills Arcana +2, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Sardonyx (50 gp). Alexandrite (200 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He has shaved his head bald. His thin eyebrows rest above his beady green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 5 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Odo Bristol, Male Human Warrior 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 18000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Robert Browning, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job

Ideals: Fighting, Athletic, Optimist. Flaws: Shy. Bonds: Military, Job. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Robert Browning, Male Human Monk 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 15 (+2)8 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp.


Social Check DCs


Balimaar Coombs, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears bulky brown painted plate armor. His left leg appears badly burned and disfigured. He wears his silver hair up. His eyes are green and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Jeweler profession.

History: Gifted from a young age, Balimaar studied abroad. A gifted student he started as a Jeweler, but he got bored and became a Brewer. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: Expand his business.

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Job. Occupation: Brewer

Voice: Squeaky

Attributes [hide]

Balimaar Coombs, Male Human Paladin 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 8 (-1)8 (-1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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