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Advanced [show]


Trym Colby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long silver hair kept up in a rat tail. His eyes are violet.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Marshal profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He then took over the family business and is one of the better Barrister for hire.

Motivation: Sabotage a competitor.

Ideals: Extrovert, Logical. Bonds: Rich, Job, Immigrant. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Trym Colby, Male Human Wizard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)11 (+0) 16 (+3)10 (+0)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Rock crystal (60 gp). 1 Darkwood Shield.


Social Check DCs


Gerald Charlton, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man usually wears his white robe and has his longbow always slung over his shoulder. He has a long silver beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Shoemaker business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Philantrophist. Flaws: Insane, Ugly. Bonds: Job. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Gerald Charlton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Clerebold Rayden, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in blue turtlenecks beneath a violet coat with black slacks. His golden hair is cut short with large spiked bangs in the front. His eyes are a pleasant blue.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.

History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Professionalism, Logical. Bonds: Job, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Clerebold Rayden, Male Human Wizard 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 1000 gp. Jet (60 gp). Eye agate (6 gp). Deep blue spinel (1300 gp). Violet garnet (1300 gp).


Social Check DCs


Arnold Darby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears very tight pants and wife beaters, though occasionally he sports a violet coat. His long silver hair reaches down to his waist. His eyes are a pleasant amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Persistence. Flaws: Mundane. Bonds: In love, Job, Family. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Arnold Darby, Male Human Expert 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tan small hat and tan clothes, and is pretty ugly. He is bald on top and has large black tufts of hair around his ears. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Doctor mother left him crippled. He has drifted from career to career and currently works as a Shepherd.

Motivation: To be a Doctor again; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Family, Job, Adventurer. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Gerald Deighton, Male Human Adept 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 800 gp. Deep blue spinel (1000 gp).


Social Check DCs

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