Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. He is physically well-built. He wears his hair in dreadlocks. He has gleaming, smiling blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Artistic. Flaws: Antagonistic, Impulsive, PTSD. Bonds: Has a crush. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Elven, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
Possessions: 33000 sp. Jade (70 gp). Deep blue spinel (600 gp). Freshwater pearl (15 gp). Red garnet (70 gp). 1 Minor magic item.
Reynard Perry, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a violet tunic with brown highlights, and long white pants that bunch up around his shoes. He has a very tight haircut. His face is scarred and worn.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born the only child of a wealthy merchant. He worked as a nervous Ruler and found it very stressful. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Ruler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp. Large well-done wool tapestry (600 gp).
Anthony Ramsay, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His golden hair is long and unkept. His fierce hazel eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of drow once and for all.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Ugly. Bonds: Guardian, Enemies, Religious. Occupation: Baker
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp. Rhodochrosite (16 gp). Iolite (40 gp). Rhodochrosite (16 gp). Bloodstone (40 gp). 1 Smokesticks. 1 Holy water. 5 Acid flasks.
Wymar York, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is long and unkept. His eyes are amber.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has passion for adventuring and risk; and wants his loneliness to end
Flaws: Ugly, Secretive. Bonds: Enemies, Adventurer, Has a crush. Occupation: Tailor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. Sard (70 gp). Chrysoprase (70 gp). Hematite (15 gp).
John Langley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and tends to wear a large brown jacket. His skin is also unnaturally pale. His silver hair is heavily combed to the right. He wears a mask on his face.
Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by gnolls. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To reunite with his old friends; and someone believes him a fraud
Flaws: Ugly, Insane. Bonds: Job, Immigrant, Enemies, Adventurer. Occupation: Fortune-teller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. Silver comb with moonstones (300 gp). Silver ewer (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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