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NPC Generator

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Advanced [show]


Anselm Stanley, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large grey jacket. He has a penchant for wearing a ring with an oversized topaz on his right hand. His blonde hair is thinning but still full. His eyes are a pleasant hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Anselm reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he seems to be bored by most things

Ideals: Logical. Flaws: Mundane. Bonds: Rich, Attractive, Military, Enemies. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Anselm Stanley, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 7000 cp. Deep green spinel (100 gp).


Social Check DCs


Arnold Northcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a deerstalker hat to hide his balding. His thin eyebrows rest above his beady amber eyes.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his father was called into army service. After coming to the age of reason, Arnold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Military. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Arnold Northcott, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. Black star sapphire (500 gp).


Social Check DCs


Dean Enfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black collared shirt and grey pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He keeps his long chestnut hair kept up in a rat tail. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: The child of western immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He struck the Adventurer job and began his own company from there.

Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Depressed. Bonds: Religious, Immigrant, Job. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Dean Enfield, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp. A small bag of saffron. (40 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). 1 Darkwood Shield.


Social Check DCs


Kyle Hampton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: To end his boredom; and to unite with his sister

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Kyle Hampton, Male Human Sorcerer 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Nature +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. Rose (50 gp). Obsidian (11 gp). Emerald (700 gp). Eye agate (11 gp). Coral (120 gp).


Social Check DCs


Bertram Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with green socks and a vest with buckled shoes, and carries sais. His long auburn hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: In love, Immigrant. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Northcott, Male Human Bard 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)15 (+2) 9 (-1)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 100 gp.


Social Check DCs

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