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Advanced [show]


Clerebold Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a pastel tunic with grey highlights, and long white pants that bunch up around his shoes. His clothes are grease stained in places. His long golden hair is drawn into a two foot long braid. This green eyed northerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Clerebold hails from a village terrorized by giants. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by giants. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Clerebold Winterbourne, Male Human Paladin 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 6 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 4 (-3)14 (+2) 5 (-3)10 (+0)
Skills Medicine +0, Persuasion +3
Senses Passive Perception 7
Languages Common, Ignan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 8000 sp. Lapis lazuli (8 gp).


Social Check DCs


Aldous Hayley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His golden hair is long and unkept. He has amber eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.

Motivation: Human compassion; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Professionalism. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aldous Hayley, Male Human Warlock 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)8 (-1) 13 (+1)3 (-4)
Skills Arcana +2, Performance -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Aquamarine (1600 gp).


Social Check DCs


Lance Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a brothel owner, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Rich, Mentor. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Lance Ramsay, Male Human Monk 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 50 pp. 8 Acid flasks. 3 Smokesticks. 8 Acid flasks.


Social Check DCs


Guy Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. He has styled his chestnut hair well, parting it to the left. He has several tiny ruby earrings on each ear.

Personality: Calm and collected, he is a well trained Interpreter. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and he uses money and sex appeal to get what he needs

Bonds: Attractive, Rich, Job, Religious, Adventurer. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Wedgwood, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +0, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Charles Myerscough, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of falchions, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a long red beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north to a Glassblower, Charles learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has achieved small success as a Glassblower.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Fighting, Joker, Entrepeneur. Bonds: Rich, Job. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Charles Myerscough, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)7 (-2) 15 (+2)18 (+4)
Skills Athletics +1, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. 1 Superior lock. 1 Good lock. 1 Crowbar. 1 Spyglass.


Social Check DCs

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