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Advanced [show]


Diggory Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey painted combat armor at almost all times. His chestnut hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with his god.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Insane. Bonds: Religious, Poor. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Diggory Hayden, Male Human Bard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)5 (-3) 16 (+3)15 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Kinsley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the east. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and his religion dominates his actions

Ideals: Pacifist. Flaws: Ugly, Disease, Insane. Bonds: Religious, Adventurer. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Geoffrey Kinsley, Male Human Paladin 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)8 (-1) 10 (+0)7 (-2)
Skills Persuasion +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. He has styled his white hair well, parting it to the left. This brown eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business.

Ideals: Fighting, Artistic. Bonds: Attractive, Poor, Nature. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

William Dalton, Male Human Rogue 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 7000 sp. Azurite (10 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Kent, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of greatswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut jaggedly and amateurishly. His eyes are brown.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.

History: His father raised him in a mountain cabin. A few years later when the south was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Impulsive. Bonds: Enemies, Nature, Immigrant. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Robert Kent, Male Human Bard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 8 (-1)14 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 9
Languages Common, Giant, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 400 gp. 1 Full Plate. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gerald Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small mountains village. He worked as a nervous Mason and found it very stressful. He's also a talented Dilettante, but doesn't like to broadcast it.

Motivation: Further expansion of business; and expand his business

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Nature, Job. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

Gerald Blankley, Male Human Warlock 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)10 (+0) 11 (+0)17 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Red-brown spinel (70 gp). Deep blue spinel (800 gp). Peridot (60 gp).


Social Check DCs

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