Henry Addington, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and chestnut. His violet eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.
History: He comes from a rich northern family. Henry was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Shoemaker. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Opinionated. Flaws: Fearful. Bonds: Rich, Immigrant. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). 4 Antitoxin. 1 Thunderstones. 4 Holy water. 1 Thunderstones.
Anthony Lindsay, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a blue armored body suit, with a simple black line shooting up and back down. His tied-back hair is red. His eyes, though not visible through his cowl, are amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Disciplined. Flaws: Ugly, Forgetful. Bonds: Rich. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Arnold Kent, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. His hair is chestnut and very short. His brown eyes peer out from beneath his wide-brimmed green hat.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was always a brilliant, if unscrupulous mind. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Rich, Military. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Diggory Garrick, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this western man usually wears his brown robe and has his longsword always slung over his shoulder. His golden hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Expand his business; and to get a good night's sleep
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: Banded agate (9 gp). Jade (110 gp). 1 Minor magic item.
Guy Snape, Male Human [Permalink]
Personal [hide]
Description: He wears a brown feathered hat and brown clothes. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the north, but his parents moved at a very young age to the south. He helped his mother out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Adventurer, Immigrant, Job. Occupation: Cartwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 8000 cp.
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