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Advanced [show]


Cory Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is cut jaggedly and amateurishly. His eyes are a pleasant blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sailor father left him crippled. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away

Ideals: Disciplined, Pacifist, Philantrophist. Flaws: Disease. Bonds: Enemies. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Cory Kelsey, Male Human Expert 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)7 (-2) 18 (+4)11 (+0)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Charlton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple green robe with red stripes complete with hood. He has moderate length golden hair. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Theodoric does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Military, Family. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theodoric Charlton, Male Human Commoner 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)6 (-2) 14 (+2)14 (+2)
Skills Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Rolf Pickering, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His chestnut hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Rolf was born in the south. At a young age he loved to build and create. Rolf was born on a far southern desert where he grew up under the tutelage of his father, an expert Map Maker. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Rolf Pickering, Male Human Bard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)15 (+2) 16 (+3)17 (+3)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light brown in addition to tight pants, and sports empty pouches on his belt. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Impeccable. Flaws: Insane, Mundane. Bonds: Attractive, Job. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Sherwood, Male Human Paladin 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)10 (+0) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Charles Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair is silver and very short. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Secretive, Insane. Bonds: Attractive, Family, Adventurer. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Hornsby, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)7 (-2) 14 (+2)12 (+1)
Skills Insight +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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