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Advanced [show]


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears white cloth garments or leather armor. His hair is black, silky, and of moderate length. His brown unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Balimaar was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Spits words with contempt

Attributes [hide]

Balimaar Mitchell, Male Human Aristocrat 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 50 pp. Eye agate (7 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. He has white hair. He has gray eyes and a red hat with a black feather.

Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Ruler father left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic, Addict, Disease. Bonds: Adventurer, Debt. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Gerald Ainsworth, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 3 Smokesticks.


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his bastard sword. He has a auburn handlebar mustache and slicked back auburn hair. His blue eyes have a joyful gleam in them most of the time.

Personality: John wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, John never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Bonds: In love, Religious, Mentor. Occupation: Soapmaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Deighton, Male Human Wizard 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)11 (+0) 14 (+2)18 (+4)
Skills Animal Handling +5, Deception +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 30000 cp.


Social Check DCs


Wymar Fidget, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a tight fitting tan shirt and pants. His skin is also unnaturally pale. His silver hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Wymar Fidget, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2300 sp.


Social Check DCs


Adelard Enfield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long blonde beard, and similarly colored long hair. His eyes are a pleasant brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful brothel owner made him what he is. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Adelard Enfield, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)13 (+1) 15 (+2)15 (+2)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp. Silver pearl (150 gp). Red-brown spinel (150 gp).


Social Check DCs

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