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NPC Generator

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Advanced [show]


Alexandre Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His chestnut hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and his religion dominates his actions

Ideals: Justice. Flaws: Insane, Insomniac. Bonds: Religious, Rich. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Alexandre Gentry, Male Human Monk 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Reid, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His black hair is kept up in a ponytail inside a deerstalker hat. His eyes are a pleasant hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is an amazing painter.

History: He was born to loving parents in a slum to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Wymar Reid, Male Human Warlock 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 9 (-1)9 (-1)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: White pearl (100 gp). Jet (100 gp). Obsidian (13 gp). White pearl (100 gp).


Social Check DCs


Solomon Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is thinning but still full. He has gleaming, smiling brown eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Solomon studied abroad. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Extrovert, Gifted. Bonds: Poor, Military. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Solomon Bradshaw, Male Human Wizard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 20000 sp.


Social Check DCs


Odo Blyth, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, blue, dusty cloak. His white hair is smooth and relatively long. His green eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Odo was raised in a hard working conservative environment. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.

Motivation: To protect his home; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Job, Immigrant, Guardian. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Odo Blyth, Male Human Commoner 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)17 (+3) 12 (+1)11 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Malachite (7 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey coat over a black low-cut shirt, and a broad hat upon his head and is in decent physical shape. His white hair is lengthy. His face is scarred and worn.

Personality: He is mildly Human supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and human compassion

Ideals: Justice, Entrepeneur. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Manfred Mitchell, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)17 (+3) 14 (+2)18 (+4)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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