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NPC Generator

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Advanced [show]


Chad Perry, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a worn and beaten armor, and his gloved hand is found clutching a trident. His hair, while still mostly red, has prominent grey streaks. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his arcane talents. He has achieved small success as a Servant.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Servant

Voice: Raspy

Attributes [hide]

Chad Perry, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 14000 cp. Jet (150 gp). Hematite (15 gp).


Social Check DCs


Alexandre Barclay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey costume with the symbols of the sun god on his torso. He has done his best to style his black hair to look like a famous performer. His eyes are green.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Rich, Military. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Alexandre Barclay, Male Human Druid 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)10 (+0) 9 (-1)7 (-2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Patrick Beckwith, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears an entirely black suit with grey socks and a vest with buckled shoes. He has a small bristly mustache and wavy black hair. He has green eyes and a black hat with a grey feather.

Personality: He is calm most of the time but flees social interaction. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the south

Ideals: Entrepeneur, Optimist. Flaws: Shy. Bonds: Military, Mentor. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Patrick Beckwith, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)7 (-2) 13 (+1)13 (+1)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 5000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anthony Clifton, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Dyer uniform, and sports empty pouches on his belt. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. Around other people he will do his best to conceal his emotions and appear jolly.

History: Anthony was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect his home; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Job, Guardian, Attractive, Adventurer. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Anthony Clifton, Male Human Monk 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)10 (+0) 9 (-1)16 (+3)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Charles Shirley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man usually wears his brown robe and has his bow always slung over his shoulder. His brown hair is thinning but still full. His green eyes peer out from beneath his top brown hat.

Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Disease, PTSD. Bonds: Poor, Adventurer. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Charles Shirley, Male Human Paladin 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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