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Advanced [show]


Diggory Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered red stockings. His golden hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Courier, Diggory learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Courier

Voice: Posh accent

Attributes [hide]

Diggory Anderton, Male Human Aristocrat 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +1, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp. Jade (160 gp). Chalcedony (20 gp). Red spinel (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Chad Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. He keeps his long black hair kept up in a rat tail. His eyes, though not visible through his cowl, are blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Religious, Adventurer. Occupation: Cartwright

Voice: Hissing voice

Attributes [hide]

Chad Willoughby, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)8 (-1) 13 (+1)16 (+3)
Skills History +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. A life-sized copper and silver statuette of a cockatrice. (10 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Guy Davenport, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is unkempt and raggedy. His amber eyes peer out from beneath his top brown hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Guy took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his absent mother.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Family, Mentor. Occupation: Soapmaker

Voice: Scandinavian accent

Attributes [hide]

Guy Davenport, Male Human Bard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)16 (+3) 8 (-1)12 (+1)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 9
Languages Common, Terran, Infernal, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: Just what you see.


Social Check DCs


Trym Charlton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan coat over a green low-cut shirt, and a feathered hat upon his head, and a wedding ring on his left hand. His hair is golden, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He works hard and plays hard.

History: Trym was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Hedonist. Bonds: In love, Attractive. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Charlton, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Dustin Warwick, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear blue tank tops with white pants. His white hair, when down, is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Spice Merchant profession.

History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Dustin Warwick, Male Human Fighter 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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