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NPC Generator

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Ability Scores
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Advanced [show]


Alex Stafford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in violet turtlenecks beneath a yellow coat with red slacks. He is an epitome of beauty. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich eastern family. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Money/treasure; and to be a crown-heir again

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Job. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Alex Stafford, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Athletics +6, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Giant, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Sardonyx (80 gp).


Social Check DCs


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown broad hat and brown clothes. He has a long white beard with little hanging trinkets. His violet eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Optimist, Fighting, Gifted. Bonds: Nature, Religious. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Marley, Male Human Paladin 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)8 (-1) 9 (-1)15 (+2)
Skills Arcana +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Rhodochrosite (13 gp).


Social Check DCs


Godfrey Rowley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is auburn. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the east, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Rowley, Male Human Ranger 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 9 (-1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 26000 cp. Smoky quartz (60 gp). Eye agate (16 gp). Zircon (60 gp). Red-brown spinel (140 gp). 1 Minor magic item.


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Hunter uniform. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He became a Hunter soon after.

Motivation: To be a Jeweler again.

Flaws: Ugly. Bonds: Job, Poor, Guardian, Military. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Manfred Gladstone, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Trym Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his brown hair in a pixie cut. His gray eyes dart from person to person to random spaces in the air.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: Trym was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He struck the Miller job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life

Ideals: Fighting, Athletic, Gifted. Flaws: Depressed. Bonds: Rich, Job. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Trym Wedgwood, Male Human Paladin 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)6 (-2) 13 (+1)13 (+1)
Skills Animal Handling +3, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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