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NPC Generator

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Advanced [show]


Bertram Carlton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 45. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Insane. Bonds: Immigrant, Adventurer, Mentor, Nature. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Bertram Carlton, Male Human Cleric 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. 1 Bullseye lantern. 1 Masterwork Musical instrument. 1 Spyglass. 1 Spyglass.


Social Check DCs


Lewis Charlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears violet trousers with green and blue striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. The war was a terrible time for him, and Lewis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Military, Religious. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Lewis Charlton, Male Human Druid 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1000 gp. Gold and topaz bottle stopper cork (1500 gp). A delicate brass dragon egg (100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (1200 gp).


Social Check DCs


Aldous Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a tan poncho over his likewise colored trousers and shirt. He keeps his brown hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's in love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Fighting. Flaws: Insane. Bonds: Immigrant, Has a crush. Occupation: Scribe

Voice: Low and grunting

Attributes [hide]

Aldous Shelby, Male Human Commoner 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)16 (+3) 11 (+0)15 (+2)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Robert Marston, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and black handkerchief worn on his left side. He has a slight overbite and is overall scrawny. His auburn hair is cut short. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is an amazing painter.

History: He was born in a small forest village. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and wishes to resurrect an old love

Ideals: Gifted. Bonds: Adventurer, Nature, Family, In love. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Robert Marston, Male Human Adept 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 13000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Dean Walcott, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is thinning but still full. His eyes are blue.

Personality: He is very quiet and rarely speaks above a whisper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Dean took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Dean Walcott, Male Human Fighter 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 76 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 13 (+1)8 (-1)
Skills Intimidation +2, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 2000 sp. Onyx (40 gp). Tiger eye turquoise (6 gp). Lapis lazuli (6 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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