John Shelly, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his blonde hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing writing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his writing dream.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Extrovert, Artistic, Gifted. Bonds: Attractive, Adventurer. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Raymond Barton, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His golden hair is unkempt and raggedy. His eyes, though not visible through his cowl, are hazel.
Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Religious. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 30000 cp.
Robert Alby, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tan tunic with blue highlights, and long green pants that bunch up around his shoes. His whole body is exceptionally muscular. His hair is cut close to his head. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Merchant for hire.
Motivation: Wants to raise his children well; and to be a priest again
Flaws: Shy. Bonds: Immigrant, Job, Nature, Family. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 34000 sp. 1 Minor magic item.
Peter Elton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is thinning but still full. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Beggar, who enjoyed hunting, Peter was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Beggar, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30000 sp. A delicate silver chain set with a tourmaline (20 gp). Brass mug with jade inlays (600 gp). Silver chalice with lapis lazuli gems (120 gp).
Arnold Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His hair is long and black with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. He has violet eyes and a grey hat with a green feather.
Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.
History: Arnold hails from a village terrorized by brigands. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: A deep hatred of brigands; and he wants revenge against brigands
Flaws: Antagonistic, Addict. Bonds: Attractive, Enemies, Rich. Occupation: Adventurer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Silver pearl (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!