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Advanced [show]


Chad Milton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He has silver hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: He was born at the edge of vast plains. He was an athlete and attended two major summer competitions. He never won. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Pacifist, Athletic. Flaws: Addict. Bonds: Religious, Nature. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Chad Milton, Male Human Rogue 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 8 (-1)13 (+1)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Diggory Sharps, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple brown robe with yellow stripes complete with hood. He wears a top hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Bonds: Immigrant, Nature, Religious. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diggory Sharps, Male Human Druid 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)4 (-3) 15 (+2)17 (+3)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Lance Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears red leather gloves, a red jacket, and tight pants. His chestnut hair is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Lance Cooper, Male Human Expert 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 17 (+3)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Jasper (50 gp). Star rose quartz (50 gp).


Social Check DCs


Raymond Nibley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his sword ready. His auburn hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Artistic. Flaws: Insomniac. Bonds: Attractive. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Raymond Nibley, Male Human Aristocrat 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)10 (+0) 6 (-2)15 (+2)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Trym Wesley, Male Human [Permalink]

Personal [hide]

Description: This man sports green clothing, slightly heavier than average wear, and sports empty pouches on his belt. His hair is short and brown. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and wants to raise his children well

Ideals: Disciplined, Logical. Bonds: Rich, Adventurer, Family. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Trym Wesley, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs

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