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NPC Generator

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Advanced [show]


Adelard Nash, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He tends to wear a violet poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a ceremonial dagger. His auburn hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.

History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Nash, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Ernest Lancaster, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a violet shirt with thin white vertical stripes and grey pants. His moppish brown hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Ernest Lancaster, Male Human Rogue 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 61 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 14 (+2)9 (-1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 2000 sp. Moonstone (30 gp). White pearl (120 gp). Red-brown spinel (120 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Gracey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a longbow. His hair is greying and his face has many wrinkles. He has several tiny emerald earrings on each ear.

Personality: A skeptical and narcissistic man, Frederick's first love is himself. His second love is also himself. He takes great joy in being the best Farmer in town.

History: He comes from a rich northern family. He was an athlete and attended two major summer competitions. He never won. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new farmer responsibilities is difficult

Ideals: Impeccable, Athletic. Bonds: Rich, Job. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frederick Gracey, Male Human Warlock 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: Just what you see.


Social Check DCs


Miles Melancon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean brown cloak covering his clean studded leather. His silver hair is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He now spends his time doing works of charity.

Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur, Philantrophist. Bonds: Job, Slave, Enemies. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Miles Melancon, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Thomas Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Laborer like his mother before him.

Motivation: To be a Miller again; and balancing his hectic life and new laborer responsibilities is difficult

Ideals: Fighting. Bonds: Job, Military, Attractive. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Thomas Dumph, Male Human Wizard 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered and bejeweled glove (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Sapphire pendant on gold chain (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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