Cory Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a white scarf. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Cory was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to protect his home
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Slave Trader
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 300 gp.
Thomas Prescott, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. He has gleaming, smiling violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Performer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 59 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp. 1 Minor magic item.
Heward Stanton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair and beard is wavy and long. His brown eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Spy. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He's also a talented Knight, but doesn't like to broadcast it.
Motivation: To be a Knight again; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Solomon Southey, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. His black hair is singed and shortened. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Opinionated, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 7 Acid flasks. 1 Everburning torch. 4 Alchemist’s fire.
Trym Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown shirt with thin violet vertical stripes and blue pants. He has done his best to style his auburn hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Fisher, Trym learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Fisher for hire.
Motivation: To prove his worth to the world; and expand his business
Ideals: Joker. Flaws: Impulsive. Bonds: Guardian, Job, In love. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 1000 gp. Silver chalice with lapis lazuli gems (130 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
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