Dustin Dumph, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white coat over a grey low-cut shirt, and a deerstalker hat upon his head. With a patchy golden beard and wild golden hair. His thin eyebrows rest above his beady brown eyes.
Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.
History: When he was but 4 years old his parents immigrated from the east. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Flaws: Ugly, Depressed, Selfish. Bonds: Immigrant, Enemies. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Banded agate (14 gp). Moss agate (14 gp).
Ernest Lester, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a simple grey robe with white stripes complete with hood. He has a hunchback. His blonde hair is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.
History: His mother raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed, Hedonist. Bonds: Nature. Occupation: Gardener
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp.
Roland Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Blacksmith. His golden hair is singed and shortened. His brown eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.
History: A powerful wizard made him what he is. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Mentor, Adventurer. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 20 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 5 (-3) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1500 gp. Brown-green garnet (90 gp). Violet garnet (800 gp). Golden pearl (90 gp). White opal (500 gp). Lapis lazuli (12 gp).
Theobald Lindsay, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He prefers to wear brown clothing when he does not wear armor. He keeps his chestnut hair in a flapper bob. He has several tiny ruby earrings on each ear.
Personality: He is calm most of the time but flees social interaction. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Shy, Depressed, Antagonistic. Bonds: Rich, Military. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Simon Crawford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, tan cloak. His white hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Bookbinder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Justice, Logical. Flaws: Ugly. Bonds: Poor, Military, Family. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Goblin, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. Tourmaline (130 gp). Tourmaline (130 gp).
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