Don Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears tan leather gloves, a tan jacket, and tight pants. He wears a wide-brimmed hat to cover his moderate length brown hair. He wears an eyepatch.
Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.
History: Don was born in the east. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Adventurer, Slave. Occupation: Bowyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2200 sp. Tourmaline (80 gp). Red-brown spinel (80 gp).
Bertram Morton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a moderate pudge and is not very fit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: To reunite with his absent father; and he's repulsed by the pc
Flaws: Ugly, Shy, Antagonistic. Bonds: Military, Family. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Anselm Harper, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a green and violet handkerchief worn on his left side. He wears his brown hair down. His eyes are violet and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Guardian, Adventurer. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1000 sp.
Alexandre Kent, Male Human [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. His golden hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Alexandre is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Gardener in town.
History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has worked as a Gardener like his mother before him.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Depressed. Bonds: Job, Mentor. Occupation: Gardener
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Infernal, Auran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Chrysoberyl (70 gp). Sard (60 gp).
Reynard Ryland, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. He is portly but not overly obese. He has dyed his greying black hair a little too much giving a sharp black color. He has a dull look in his green eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born at the edge of vast desert. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To pay off his debts; and balancing his hectic life and new fletcher responsibilities is difficult
Flaws: Disease, Shy. Bonds: Nature, Job, Debt. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
