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Advanced [show]


Gomory Digby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a small hat to cover his moderate length chestnut hair. This green eyed westerner is not easily forgotten.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful brothel owner made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Marshal

Voice: American accent

Attributes [hide]

Gomory Digby, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 13 (+1)8 (-1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Henry Camden, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his shortbow. He has a slight overbite and is overall scrawny. He has a very tight haircut. His eyes are a pleasant blue.

Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Henry took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and he has a crush on the local architect

Ideals: Fighting, Entrepeneur, Gifted. Bonds: Has a crush. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Henry Camden, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Draconic, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Pink pearl (160 gp).


Social Check DCs


Gilbert Dumph, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his blonde hair well, parting it to the left. His eyes are green and beady.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Dumph, Male Human Rogue 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 7 (-2)12 (+1)
Skills History +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Amber (130 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. He has a golden handlebar mustache and slicked back golden hair. His fierce green eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Charles Staurheim, Male Human Bard 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills History +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 120 pp. Amber (40 gp). Golden yellow topaz (800 gp). Malachite (9 gp). Brown-green garnet (40 gp).


Social Check DCs


Lance Braxton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Fortune-teller. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes peer out from beneath his wide-brimmed red hat.

Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Lance hails from a village terrorized by gnolls. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Bonds: Job, Guardian, Rich, Enemies. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Lance Braxton, Male Human Aristocrat 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 500 gp. 1 Small steel mirror. 1 Climber’s kit. 1 Hourglass. 1 Spyglass.


Social Check DCs

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