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Advanced [show]


Bertram Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with red highlights, and long black pants that bunch up around his shoes. He is portly but not overly obese. He wears his black hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: A powerful wizard made him what he is. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: To pay off his debts; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Mentor, Job, Debt. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Wellington, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He has white hair. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.

History: Diggory was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Disciplined. Flaws: Ugly, Lazy. Bonds: Family, Nature. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Diggory Crawford, Male Human Warrior 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)4 (-3) 17 (+3)10 (+0)
Skills Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Jet (150 gp). Blue quartz (16 gp). Freshwater pearl (16 gp). Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs


Charles Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and black handkerchief worn on his right side. He carries with him a set of sais on his belt, each one with a aquamarine on the hilt. His hair is silver, silky, and of moderate length. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: Doesn't want to be a Architect and was forced into it by his family.

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Family, Religious. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Charles Roscoe, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 8 (-1)13 (+1)
Skills Deception +3, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Hunter Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers blue and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. His hair is silver and curly. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to loving parents in a slum to the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has never given up on his painting dream.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Hunter Stansfield, Male Human Wizard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)16 (+3) 12 (+1)8 (-1)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Orc
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 800 gp. Deep green spinel (120 gp). Chalcedony (40 gp). Brown-green garnet (120 gp). Iolite (40 gp).


Social Check DCs


Gunter Langston, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears a wide-brimmed hat to cover his moderate length silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Gunter was born in the south. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Impeccable, Justice, Persistence. Bonds: Attractive, Rich. Occupation: Servant

Voice: Old thin voice

Attributes [hide]

Gunter Langston, Male Human Paladin 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Freshwater pearl (15 gp). Blue quartz (15 gp). Violet garnet (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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