Godfrey Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting blue shirt and pants. He has shaved his head bald. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Shoemaker, who enjoyed hunting, Godfrey was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic. Flaws: Greedy, Impulsive. Bonds: Nature, Immigrant. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
Roger Shelley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Holy water. 4 Tanglefoot bags. 1 Holy water. 4 Antitoxin.
Roland Ryland, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue shirt with thin pastel vertical stripes and green pants. He wears his silver hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Knight like his father before him.
Motivation: Further expansion of business; and to be a sailor again
Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Job. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Ralf Watson, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and likes to wear tan tank tops with black pants. His right leg appears badly burned and disfigured. His white hair is knotted and matted. He has gray eyes and a tan hat with a black feather.
Personality: He acts crazy and hedonistic. A true patriot, Ralf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Ralf was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Doesn't want to be a Doctor and was forced into it by his family.
Flaws: Hedonist. Bonds: Military, Family, Rich. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Onyx (30 gp). Tourmaline (110 gp). Jet (110 gp). Deep green spinel (110 gp). 1 Minor magic item.
Rolf Garfield, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. He keeps his auburn hair in a flapper bob. His brown unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Barkeep father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by brigands. Rolf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Someone believes him a fraud; and many brigands want him driven away
Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Attractive, Enemies. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 6 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Goblin
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2
Possessions: 200 gp. Carnelian (50 gp). Obsidian (9 gp). Amber (130 gp). 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
