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Advanced [show]


Godfrey Dalton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue armored body suit, with a simple yellow line shooting up and back down. He wears his red hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Godfrey Dalton, Male Human Ranger 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Iolite (40 gp). Jet (60 gp). Amber (60 gp).


Social Check DCs


Ernest Deighton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is dressed in a clean grey cloak covering his clean studded leather. His long brown hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.

History: Ernest hails from a village terrorized by gnolls. He married young, but lost his spouse to gnolls. He is searching for what he claims is his rightful reward.

Motivation: To pay off his debts; and he feels kind of lost in life

Flaws: Impulsive, Depressed. Bonds: Enemies, Adventurer, Debt. Occupation: Server

Voice: American accent

Attributes [hide]

Ernest Deighton, Male Human Cleric 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 60 pp. Deep blue spinel (500 gp). Deep blue spinel (500 gp). Black pearl (500 gp). 1 Minor magic item.


Social Check DCs


Wymar Harper, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and blonde. His gray eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west, but his parents moved at a very young age to the east. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Ugly, Impulsive, Racist. Bonds: Immigrant. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Wymar Harper, Male Human Druid 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp. Sard (80 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Actor. His black hair and beard is wavy and long. His eyes are blue and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He has set out to sabotage the competition.

Motivation: He feels kind of lost in life; and further expansion of business

Flaws: Depressed, Insane, Impulsive. Bonds: Job, Poor. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Cornish, Male Human Monk 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Golden pearl (130 gp).


Social Check DCs


Gomory Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He has the majority of his body covered in plate. His hair is long and auburn with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His gray eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich northern family. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Rodney, Male Human Cleric 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)11 (+0) 15 (+2)16 (+3)
Skills Investigation +3, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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