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NPC Generator

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Advanced [show]


Guy Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a scythe on his belt. His silver hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: He was born at the edge of vast mountains. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Emotional. Bonds: Attractive, Nature. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Warwick, Male Human Commoner 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)17 (+3) 8 (-1)13 (+1)
Skills Animal Handling +2, Nature +6
Senses Passive Perception 9
Languages Common, Abyssal, Druidic, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ernest Hailey, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Ernest will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Extrovert, Logical. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Hailey, Male Human Barbarian 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Clerebold Middleton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a grey coat over a yellow low-cut shirt, and a deerstalker hat upon his head. His skin is also unnaturally pale. His golden hair is knotted and matted. His eyes are gray.

Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Religious, Adventurer. Occupation: Banker

Voice: Raspy

Attributes [hide]

Clerebold Middleton, Male Human Barbarian 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 54 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)9 (-1) 14 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Aldous Heiser, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean white cloak covering his clean studded leather. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and catlike.

Personality: Eccentric and domineering, Aldous will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Extrovert, Fighting. Bonds: Poor, Military, Religious. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Aldous Heiser, Male Human Expert 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Gomory Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in black turtlenecks beneath a white coat with green slacks. His red hair is cut short with large spiked bangs in the front. His eyes are hazel and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 6 years old his parents immigrated from the north. After coming to the age of reason, Gomory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and to be a shipwright again

Ideals: Gifted. Flaws: Ugly, Shy, Racist. Bonds: Immigrant. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Gomory Wedgwood, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)16 (+3) 7 (-2)17 (+3)
Skills Nature +5
Senses Passive Perception 8
Languages Common, Orc, Ignan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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